I'm wondering if there is a way to have models that have had decals applied to them keep those decals from session to session. Currently I have to recreate and replace the decals every time I close Pro/E.
Also any advice on rendering images (i.e scene selection, placement of lights, generally getting the image to look the way you want it to) would be very much appreciated.
In the Appearance manager you created a new texture or made a copy of an existing texture and added the decal. You have to save the new set of appearances using File > Save As. The *.dmt file will be saved in the working directory and picked up next time you open the model.
Attached is an old slide deck that explains the principles of render really well. It was written for an older version of Pro|ENGINEER so the dialogs might not be the same and there are new lights, etc but the principles are still relevant.
Thanks so much for the PowerPoint. I look forward to my next rendering project and using some of the techniques outlined.
Thank you for this presentation.
This is wonderful. Is there a similar presentation for ARX?
David check this other presentation for ARX http://communities.ptc.com/docs/DOC-2614
Back to the original question: For some reason, the assembly doesn't pull that saved appearance file when I reopen. Am I missing a step? (Using WF4)
It's been some time since I used WF4 but if I'm not mistaken there is a setting in your config file for enabling the texture to be associated with the model it's applied to.
Hope this helps...
Are you setting the working directory before the modeling session and saving the .dmt file in the working directory. Before you re-open the file are you setting the working directory to where the model and .dmt files are located?
Here is an example of a slot car with the body texture copied and logo images added as decals. The new textures were saved in a .dmt file in the working directory. Each time Creo is started and this model is opened it looks for the new textures and decal images, applying them to the model.