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  • GrahameWard Gold 329 posts since
    Nov 27, 2006
    Currently Being Moderated
    15. Jan 26, 2012 12:39 PM (in response to jonathan.hodgson)
    Re: Minor but annoying - easy improvements?

    Off the top of my head:

     

    • If I copy/mirror a feature and I need to redefine it I want to be able to add new references. Gets me every time.
    • I want surface offset and shell to be more robust. Sick of constructing new surfaces because of some microscopic curvature problem in one tiny patch of a surface that no mill is ever going to pick up on.
    • If I have a solid model that regenerates I should be able to copy all the solid surfaces without it failing. Otherwise how can the model regenerate in the first place?
    • When I merge 2 surfaces together, if the 2 surfaces successfully intersect they should be able to keep either side of the intersection of either surface. I don't know how many times I have had to trim quilt A to quilt B, then trim quilt B to quilt A, them merge/join them together. It makes no sense.
    • If I have a symmetrical product, if I put a round on one edge it should also work on the mirrored edge. The geometry should be the same, so there is no reason not to.
    • If I have copied geometry in a part (say a quilt), and I change its color, it should stay the color I change it to, not revert to the color of the start part it came from. I'm the one who decides what color I want my bloody model to be.

     

    That's all I can think of right now.

  • David_M Silver 195 posts since
    Dec 30, 2010
    Currently Being Moderated
    17. Feb 1, 2012 6:00 AM (in response to jonathan.hodgson)
    Re: Minor but annoying - easy improvements?

    This has to be the most annoying (and plain stupid) thing in Pro/E. It makes you wonder if any of the developers have ever tried to model anything... ever. Does anyone have a solution for this? It seems like something that should at least be in config.pro already.

     

    I also agree with the comment about what order we can do things in (select then function vs function then select).  This was a bad move on PTC's part. There's no reason why you shouldn't be able to do either; especially since once you're in a function you can start over with a fresh selection.

     

    And "refit" should work properly, even if I have to define my model size manually.

     

    And there should be a quick way to add a datum plane mid-way between two parallel planes.

     

    And they should stop limiting draft angles to 30 degrees.

  • GrahameWard Gold 329 posts since
    Nov 27, 2006
    Currently Being Moderated
    18. Feb 1, 2012 6:40 AM (in response to jonathan.hodgson)
    Re: Minor but annoying - easy improvements?

    I was going to add this to my above list (model zooming off screen). It's so frustrating when that happens. It also sometimes happens when I resume a feature. This is especially annoying because sometimes I want to look closely at a part of my model to see how it's affected by a feature. I can't easily do that if I have to zoom back in to the same spot afterwards.

  • RandyMorrison Bronze 25 posts since
    Feb 19, 2011
    Currently Being Moderated
    19. Feb 1, 2012 6:01 AM (in response to jonathan.hodgson)
    Re: Minor but annoying - easy improvements?

    When editing a model, It would be nice to add a feature when in the Info > Feature mode, to add a "Highlight in Model Tree" action (in addition to the "Highlight Object in Graphic Window").

     

    When I am concerned about editing impact(s) on children features, it is hard to quickly identify and edit them without going back and forth between the information and graphic windows while highlighting, clicking and Locate in Model Tree action(s).

  • FrankS.Schiavone Platinum 1,390 posts since
    Sep 8, 2011
    Currently Being Moderated
    20. Feb 1, 2012 6:17 AM (in response to jonathan.hodgson)
    Re: Minor but annoying - easy improvements?

    When "replacing" sketcher entities, you should not have to keep answering "yes".  In fact, you should be able to replace a chain or loop with another chain or loop.

  • GrahameWard Gold 329 posts since
    Nov 27, 2006
    Currently Being Moderated
    21. Feb 1, 2012 6:34 AM (in response to FrankS.Schiavone)
    Re: Minor but annoying - easy improvements?

    ... and when you replace them, they should actually be replaced! The child features should use the replaced reference, otherwise what am I actually doing? I don't know how many times I've gone through that whole rigmarole and then the next feature fails exactly the same way that it would fail if I had just hit deletedeletedeletedelete.

  • James62 Platinum 596 posts since
    Jan 22, 2011
    Currently Being Moderated
    22. Feb 1, 2012 7:22 AM (in response to jonathan.hodgson)
    Re: Minor but annoying - easy improvements?

    Provide the ability to remove multiple holes from an imported model fast. Very time consuming to do with remove feature.

    When you select multiple holes by  geometry rules inside of flexible modeling extension and then click remove Creo tries to find all possible stupid solutions and crashes instead of starting to remove holes one by one to finish it.

     

    So you have to manually decide which holes to remove and in what order. And I am talking about solid model.

  • GrahameWard Gold 329 posts since
    Nov 27, 2006
    Currently Being Moderated
    23. Feb 1, 2012 7:30 AM (in response to RandyMorrison)
    Re: Minor but annoying - easy improvements?

    If you could drag your sketch out of the feature like you can with a datum plane created on-the-fly, that would solve that problem.

     

    Consistency is what I want in a computer program. If I do "x" over here, I want to be able to do "x" over there.

  • RobertMcKibben Copper 5 posts since
    Jun 16, 2011
    Currently Being Moderated
    24. Feb 1, 2012 8:04 AM (in response to jonathan.hodgson)
    Re: Minor but annoying - easy improvements?

    When loading an assembly that has a failed component, there should be a way to cancel out of it without having to freeze or suppress every single child item in the rest of the assembly

  • GrahameWard Gold 329 posts since
    Nov 27, 2006
    Currently Being Moderated
    25. Feb 1, 2012 8:09 AM (in response to RobertMcKibben)
    Re: Minor but annoying - easy improvements?

    Robert McKibben wrote:

     

    When loading an assembly that has a failed component, there should be a way to cancel out of it without having to freeze or suppress every single child item in the rest of the assembly

     

    Quit retrieve?

  • GrahameWard Gold 329 posts since
    Nov 27, 2006
    Currently Being Moderated
    26. Feb 1, 2012 8:12 AM (in response to jonathan.hodgson)
    Re: Minor but annoying - easy improvements?

    Part filenames should be separate from their I.D., just like the features in the parts.

     

    If I rename a part I have to be ultra careful to have every assembly and drawing in session that uses this part, otherwise it won't retrieve. Despite my care I mess this up at least once a month.

  • FrankS.Schiavone Platinum 1,390 posts since
    Sep 8, 2011
    Currently Being Moderated
    27. Feb 1, 2012 8:40 AM (in response to GrahameWard)
    Re: Minor but annoying - easy improvements?

    I've seen that on occasion too, although, for the most part, it actually works.  I like that in WF4 in sketcher mode you can actually replace the refs, as well.

  • RobertMcKibben Copper 5 posts since
    Jun 16, 2011
    Currently Being Moderated
    28. Feb 1, 2012 8:56 AM (in response to GrahameWard)
    Re: Minor but annoying - easy improvements?

    Quitting never seemed to work before, you still had to get to a point where ProE was happy and missing components were resolved. It seems as 5.0 handles this better. It now brings in the assembly and highligts the model tree where components are unresolved. So I will say "thanks" for this improvement.

  • GrahameWard Gold 329 posts since
    Nov 27, 2006
    Currently Being Moderated
    29. Feb 1, 2012 9:26 AM (in response to RobertMcKibben)
    Re: Minor but annoying - easy improvements?

    You're right, Quit Retrieve is only available when there is a component missing.

     

    Like, for example when you rename the bloody part and your assembly is not in session, like what just happened to me......

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